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... in exasperation* I am preparing a Star Trek rpg campaign and the existing Star Trek role playing systems have me pulling my hair out. The old FASA system was clunky and a prime example of 1980's game theory whose headaches I don't need. Decipher's CODA system, while being touted up and down as "very flexible" has what I call "hands dirty" flexibility. That means if you're willing to re-write ...

http://community.livejournal.com/rp_discuss/185685.html
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Published: 2 weeks, 6 days ago (Thu, 25 Jun 2009 08:00:38 PDT); 1953 bytes
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