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... run in and mixup. In some cases the range is too close/you lack enough time to throw a butterfly. Meaty 2S, TK 214P, and 2H are good when too close to shitsu. The strength of different knockdowns from Anji vary greatly so get used to common knockdown situations and alter your okizeme accordingly. Not actually a combo, but I need to get better at the actual mixup part of the oki. I seem to hit ...
Tags:
guilty gear
anji

http://dasburricanein.livejournal.com/13702.html
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Published: 1 year, 8 months ago (Sun, 28 Oct 2007 22:35:20 PDT); 3374 bytes
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